
CMSD | 0.25% | 24.01 | $ | |
CMSC | 0.21% | 23.8 | $ | |
RYCEF | 0.14% | 14.08 | $ | |
NGG | -1.02% | 70.69 | $ | |
RBGPF | 2.74% | 76 | $ | |
SCS | -0.4% | 16.435 | $ | |
AZN | -1.78% | 79.555 | $ | |
RIO | -0.61% | 62.31 | $ | |
VOD | -0.48% | 11.863 | $ | |
BTI | -1.07% | 57.89 | $ | |
BCC | -1.72% | 89.68 | $ | |
BCE | -0.61% | 25.335 | $ | |
GSK | -1.41% | 39.63 | $ | |
BP | 0.52% | 34.92 | $ | |
JRI | 0.07% | 13.46 | $ | |
RELX | -1.18% | 47.875 | $ |

NBA adopts flopping penalty, expands coach's challenges
NBA team owners approved rule changes on Tuesday creating an in-game flopping penalty and expanded coach's video replay challenge starting next season, the league announced.
The NBA's Competition Committee -– which includes players, coaches, referees, club owners, team executives and representatives from the National Basketball Players Association -- unanimously recommended both changes to the full board of team owners.
The new flopping rule, adopted on a one-season trial basis, says that when a game official calls a player for a flop -- a motion deliberately trying to entice a referee foul call on another player -- an offending player will be issued a technical foul and the opposing team will be awarded one free throw attempt.
A player will not be ejected from a game based on flopping violations.
Referees will not be required to stop play to call a flopping violation, allowing teams with an offensive opportunity to keep going until the game's next natural stoppage.
Referees can call both a foul and a flopping violation on the same play.
While flopping violations are not reviewable under a coach's challenge, they can be called during a referee's replay review triggered by a coach's challenge or a referee-initiated replay review of certain types of called fouls.
The NBA will continue to look at flopping after games, with fines modified to match technical fouls, starting at $2,000 and increasing for repeat offenders.
The coach's challenge change gives teams a second challenge if their first challenge is successful.
Teams must continue to use a timeout to trigger a challenge. They would not be able to challenge without a timeout available.
Teams can continue to keep the timeout after a first challenge if successful but will not retain the timeout used for a second challenge whether or not it is successful.
F.Petit--MJ